Lee Gabel Design + Visual Effects - How to Give and Receive Critique

Lee Gabel Design + Visual Effects

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How to Give and Receive Useful Critique
The purpose of a critique is to point out the strengths and weaknesses of a piece of work and to offer suggestions on improving the work in a manner that is constructive. Critique is meant as a learning tool and not as a personal attack.

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Suggestions for Receiving Critique

  • Take the opinions as suggestions.
  • Listen to what is said, and incorporate ideas that will improve your work.
  • Remember, a critique is just one person's opinion. Feel free to disregard what doesn't work for you.
  • If more than two critics agree, consider the critique seriously.
  • Don't take critiques personally. Criticisms of your work are not criticisms of you as a person.
  • If you disagree with a suggestion and have supporting reasons, you may explain your rationale to the critic, but don't feel you must defend your work.
  • If a critic's comments surprise you, explain what you intended and ask how you could have avoided triggering his or her reaction.
  • Ask for clarification if you don't understand something.

Suggestions for Giving Critique

  • Be honest.
  • Always find something positive to say.
  • HOW you say something makes a big difference.
  • Be diplomatic. Remember that critiquing is subjective.
  • Be constructive. Don't just say what's wrong. Offer suggestions on how it could be improved (e.g. there's a big difference between "I don't like the colors" and "the neon pink background distracted my eyes, was that intentional?")
  • Ask for clarification if you don't understand something.
  • Remember, your goal is to help the VFX artist, not attack them. Avoid antagonistic remarks or sarcasm. Critique as you'd like to be critiqued.

REMEMBER: Critique is supposed to be a learning tool. Honest critique of your work can sometimes be hard to take, but it is the only critique that is useful. Listen to it. Agree or disagree with whatever you want. Whatever you do, try to learn from it.

© 2008 Lee Gabel Design + Visual Effects • Contact Information